Diary: PC game development

PROCESS

Day_01:

UPDATES:
– custom-made tilesets in Aseprite
– setting up Unity tile rules for faster level design process

 

 

Day_02:

UPDATES:
– game sprites: player, coin, bubble monster
– player´s sprite contains: idle, run, jump, fall
– controller script – player movement C++

 

Day_03:

UPDATES:
– collecting coins
– dynamic camera
– better tileset management, faster level design process

– Mars enviroment pixel art

Download DEMO v_0.1